Skills And Star Progression Data
Skills by rarity, conversion to 5 stars / 30 steps, and talent levels.
5Maximum star rank
6Steps per star
30Total star progression steps
5Maximum skill level
Skill slots
Skill Count By Rarity
| Quality | Patrol Skill | Deployment Skills | Total Skills | Maximum Skill Level |
|---|---|---|---|---|
| R | 2 | 2 | 4 | Lv.5 |
| SR | 3 | 2 | 5 | Lv.5 |
| SSR | 3 | 3 | 6 | Lv.5 |
Rarity determines skill slots. Star thresholds govern unlocking and upgrades. Meeting a threshold unlocks level 1 automatically; further upgrades use skill books of the matching rarity and type.
Star rank data
Stars And Steps
| Cumulative Steps | Complete Stars | Progress Within Star | Talent Level |
|---|---|---|---|
| 0 | 0★ | 0/6 | Locked |
| 1 | 0★ | 1/6 | Locked |
| 2 | 0★ | 2/6 | Locked |
| 3 | 0★ | 3/6 | Locked |
| 4 | 0★ | 4/6 | Locked |
| 5 | 0★ | 5/6 | Locked |
| 6 | 1★ | 0/6 | Lv.1 |
| 7 | 1★ | 1/6 | Lv.1 |
| 8 | 1★ | 2/6 | Lv.1 |
| 9 | 1★ | 3/6 | Lv.1 |
| 10 | 1★ | 4/6 | Lv.1 |
| 11 | 1★ | 5/6 | Lv.1 |
| 12 | 2★ | 0/6 | Lv.2 |
| 13 | 2★ | 1/6 | Lv.2 |
| 14 | 2★ | 2/6 | Lv.2 |
| 15 | 2★ | 3/6 | Lv.2 |
| 16 | 2★ | 4/6 | Lv.2 |
| 17 | 2★ | 5/6 | Lv.2 |
| 18 | 3★ | 0/6 | Lv.3 |
| 19 | 3★ | 1/6 | Lv.3 |
| 20 | 3★ | 2/6 | Lv.3 |
| 21 | 3★ | 3/6 | Lv.3 |
| 22 | 3★ | 4/6 | Lv.3 |
| 23 | 3★ | 5/6 | Lv.3 |
| 24 | 4★ | 0/6 | Lv.4 |
| 25 | 4★ | 1/6 | Lv.4 |
| 26 | 4★ | 2/6 | Lv.4 |
| 27 | 4★ | 3/6 | Lv.4 |
| 28 | 4★ | 4/6 | Lv.4 |
| 29 | 4★ | 5/6 | Lv.4 |
| 30 | 5★ | Max Stars | Lv.5 |
The talent column applies to heroes with a talent; once activated, it works without deployment.
Growth attributes
Effects Of Levels And Stars
| Item | Level Up | Star Rank Increase |
|---|---|---|
| Hero and backup attributes | Affected | Affected |
| Squad capacity | Affected | Unaffected |
| Total Backup | Affected | Unaffected |
| Skill unlock and upgrade requirements | — | Affected |
| Talent level | — | Determined by complete stars |
Data checked · 2026-09-20
Compiled from gameplay and numeric data supplied by the development team. Current in-game conditions and values take precedence.
