Guard Academy: Construction And Upgrade Requirements
Resources, requirements and base time to reach the target level. Speed bonuses are excluded. “—” means the supplied table did not include a value.
| Target Level | Requirements | Required Resources | Base Time | Building Power |
|---|---|---|---|---|
| Lv.1 | Chief's Office Lv.7 | 2 s | 400 | |
| Lv.2 | Chief's Office Lv.7 | 9 s | 760 | |
| Lv.3 | Chief's Office Lv.7 | 45 s | 1,300 | |
| Lv.4 | Chief's Office Lv.7 | 2 min 15 s | 2,020 | |
| Lv.5 | Chief's Office Lv.7 | 4 min 30 s | 3,100 | |
| Lv.6 | Chief's Office Lv.7 | 9 min | 4,720 | |
| Lv.7 | Chief's Office Lv.7 | 18 min | 7,060 | |
| Lv.8 | Chief's Office Lv.8 | 27 min | 9,400 | |
| Lv.9 | Chief's Office Lv.9 | 40 min 30 s | 11,740 | |
| Lv.10 | Chief's Office Lv.10 | 54 min | 15,140 | |
| Lv.11 | Chief's Office Lv.11 | 1 h 7 min 30 s | 18,540 | |
| Lv.12 | Chief's Office Lv.12 | 1 h 21 min | 21,940 | |
| Lv.13 | Chief's Office Lv.13 | 1 h 39 min | 27,680 | |
| Lv.14 | Chief's Office Lv.14 | 2 h 6 min | 33,420 | |
| Lv.15 | Chief's Office Lv.15 | 2 h 42 min | 39,160 | |
| Lv.16 | Chief's Office Lv.16 | 4 h 34 min | 47,240 | |
| Lv.17 | Chief's Office Lv.17 | 5 h 29 min | 55,320 | |
| Lv.18 | Chief's Office Lv.18 | 6 h 35 min | 63,400 | |
| Lv.19 | Chief's Office Lv.19 | 9 h 52 min 30 s | 74,880 | |
| Lv.20 | Chief's Office Lv.20 | 12 h 20 min 30 s | 86,360 | |
| Lv.21 | Chief's Office Lv.21 | 16 h 2 min 30 s | 97,840 | |
| Lv.22 | Chief's Office Lv.22 | 1 d 4 min | 115,060 | |
| Lv.23 | Chief's Office Lv.23 | 1 d 9 h 42 min | 132,280 | |
| Lv.24 | Chief's Office Lv.24 | 1 d 23 h 11 min | 149,500 | |
| Lv.25 | Chief's Office Lv.25 | 2 d 18 h 3 min | 166,720 | |
| Lv.26 | Chief's Office Lv.26 | 3 d 3 h 57 min | 192,020 | |
| Lv.27 | Chief's Office Lv.27 | 3 d 19 h 9 min | 217,320 | |
| Lv.28 | Chief's Office Lv.28 | 4 d 8 h 49 min | 242,620 | |
| Lv.29 | Chief's Office Lv.29 | 5 d 33 min | 267,920 | |
| Lv.30 | Chief's Office Lv.30 | 6 d 40 min | 304,700 |
Data checked · 2026-09-20
Compiled from gameplay and numeric data supplied by the development team. Current in-game conditions and values take precedence.
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